DEMO REEL

Metric

Houdini 22

Custom Decay Map

RBD & Pyro

Type

Sci Fi

Magic

Destruction

Flip

Year

2026

2026

2025

2025

Renderer

Karma XPU

Karma XPU

Karma XPU

Karma XPU

Metric

Houdini 22

Custom Decay Map

RBD & Pyro

Year

2026

2026

2025

2025

Type

Sci Fi

Magic

Destruction

Flip

Renderer

Karma XPU

Karma XPU

Karma XPU

Karma XPU

Ray L. Skorb
VFX Artist

COMPLEXITY IS EASY. ELEGANT EFFICIENCY IS HARD.

I am a procedural artist driven by one core belief! High-end visual effects require uncompromising ambition and unbreakable logic. I engineer and composite simulations that deliver maximum cinematic impact without sacrificing pipeline efficiency.

SKILLS

Procedural asset generation

01

Procedural asset generation

01

physics simulations

02

physics simulations

02

vex & python scripting

03

vex & python scripting

03

MAGIC / scifi

04

MAGIC / scifi

04

Destruction & rbd

05

Destruction & rbd

05

Compositing

06

Compositing

06

To me, great VFX is about finding the perfect balance between art and logic. I specialize in Houdini, getting deep into destruction, fluid simulations, and custom scripting to build setups that are both scalable and highly art-directable. I enjoy taking a shot through the entire pipeline. From the initial physics and Unreal Engine integration all the way to the final polish, always pushing for that top-tier feature film quality.

Let's make something.

RAY L. SKORB