Plane Crash

For this plane crash I wanted to have a multi layered FX. I started with the lighting impact. Followed by the fire and sparks. The next effect was the explosion. For the RBD simulation of the destruction I used the velocity fields of the pyro explosion to create a more realistic destruction. And finally I created environment effects: Clouds, Lighting and Rain.

Type

Destruction

Metric

RBD & Pyro

Renderer

Karma XPU

Year

2025

Let's make something.

RAY L. SKORB