Whale Jump

In this project I focused on flip water simulations. My goal was it, to create something realistic and to marry the flip simulation seamlessly with the ocean spectrum.

Before creating the final effect, I did some RnD to figure out which values bring the best output while keeping caching time and size in mind. I optimized the simulation and also implemented a custom meshing to have more control and more details in the final mesh.

Type

FLIP

Metric

0.01 flip point seperation

Renderer

Karma XPU

Year

2026

Let's make something.

RAY L. SKORB