Whale Jump
In this project I focused on flip water simulations. My goal was it, to create something realistic and to marry the flip simulation seamlessly with the ocean spectrum.
Before creating the final effect, I did some RnD to figure out which values bring the best output while keeping caching time and size in mind. I optimized the simulation and also implemented a custom meshing to have more control and more details in the final mesh.
Type
FLIP
Metric
0.01 flip point seperation
Renderer
Karma XPU
Year
2026


